#pragma once

#include <SDL_mixer.h>
#include "scr_resource.h"

class SCRMusic
	: public SCRResource
{
public:

	virtual ~SCRMusic();
	void Play();
	void Stop();

	friend class SCRResourceManager;

private:

	SCRMusic(const std::string& Filename);
	Mix_Music* m_pMusic;
};
